<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-2431989845115058290.comments</id><updated>2011-11-30T16:03:09.248-08:00</updated><category term='Hulk Hogan'/><category term='Jeff Hardy'/><category term='Tim Woods'/><category term='Lex Luger'/><category term='Wrestlemania'/><category term='Jeff Jarrett'/><category term='Mike Rotundo'/><category term='Legends of Wrestlemania'/><category term='Ultimate Warrior'/><category term='Jeff Hardy contract'/><category term='Curt Henning'/><category term='Johnny Valentine'/><category term='Mike Rotunda'/><category term='Miss Elizabeth'/><category term='E3'/><category term='WWE'/><category term='Stan Kowalski'/><category term='Macho Man'/><category term='Mr Perfect'/><category term='Terry Funk'/><category term='Operation Sports'/><category 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term='The Sandman'/><category term='RAW'/><category term='Vader'/><category term='Hasbro'/><category term='Million Dollar Man'/><title type='text'>Headlocks 4 Breakfast</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://headlocks4breakfast.blogspot.com/feeds/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/comments/default'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/comments/default?start-index=26&amp;max-results=25'/><author><name>stephensonmc</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_lRHb_h3k7HI/S8MuuK9MVVI/AAAAAAAAAKA/8V59GlX9Dnk/S220/n840885474_7501.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>452</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-1720266132193725930</id><published>2011-11-30T16:03:09.248-08:00</published><updated>2011-11-30T16:03:09.248-08:00</updated><title type='text'>No one can access Community Creations on WWE12 for...</title><content type='html'>No one can access Community Creations on WWE12 for a week now&lt;br /&gt;&lt;br /&gt;Thats a big reason why people like this game so much, the ability to share CAW and other creations.&lt;br /&gt;&lt;br /&gt;When we purchase a game we expect to get what we are promised...&lt;br /&gt;&lt;br /&gt;Your official website / and other means of communication, says something along the lines of: We know, sorry, eventually we will fix it (if there is budget for it) - If i did that on my job i would get fired...&lt;br /&gt;&lt;br /&gt;How Long will it take?&lt;br /&gt;Please answer&lt;br /&gt;&lt;br /&gt;Respectfully&lt;br /&gt;Jorge</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/4717560935669705987/comments/default/1720266132193725930'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/4717560935669705987/comments/default/1720266132193725930'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/10/in-groove-of-things.html?showComment=1322697789248#c1720266132193725930' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/10/in-groove-of-things.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-4717560935669705987' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/4717560935669705987' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1961695912'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='November 30, 2011 4:03 PM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-3894577099065599066</id><published>2011-10-28T12:08:38.366-07:00</published><updated>2011-10-28T12:08:38.366-07:00</updated><title type='text'>First of all glad you are back, and glad you are e...</title><content type='html'>First of all glad you are back, and glad you are enjoying the work you left, gusessing there is a whole story of heart searching that we will never hear, but at least you are happy :D.&lt;br /&gt;&lt;br /&gt;with regards WWE&amp;#39;12 I have noticed that the forums on many games are a lot more hostile and demanding than a bit ago, wwe is on of the most hostile I have seen, but I just want to say that they are the vocal minority, &lt;br /&gt;the are many members of the community that can appreciate the hard business decision that the team have to make and the decisions that are forced upon them. &lt;br /&gt;&lt;br /&gt;Personally this is the most excited I have been for a wwe game. I love the way universe is going the legends this years are awesome...demolition FTW :D, and create an arena is an endevour that many thought would never happen and all in a time period of less than a year!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/4717560935669705987/comments/default/3894577099065599066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/4717560935669705987/comments/default/3894577099065599066'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/10/in-groove-of-things.html?showComment=1319828918366#c3894577099065599066' title=''/><author><name>Wizard of thay</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/10/in-groove-of-things.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-4717560935669705987' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/4717560935669705987' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-567277564'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='October 28, 2011 12:08 PM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-4410822570678984979</id><published>2011-10-26T14:33:04.753-07:00</published><updated>2011-10-26T14:33:04.753-07:00</updated><title type='text'>P.S: Oh, another good way to put it... Remember, M...</title><content type='html'>P.S: Oh, another good way to put it... Remember, Marcus, these are WWE fans.&lt;br /&gt;&lt;br /&gt;The same people telling you &amp;quot;didn&amp;#39;t like this one thing, not buying&amp;quot; are the very same millions of WWE fans who claim to HATE Cena, or Orton or Miz, or Triple H and will still attend live tapings, and sell out PPV&amp;#39;s and Wrestlemania&amp;#39;s in person or at home via cable boxes to see these very same people headline the main events, anyway!&lt;br /&gt;&lt;br /&gt;So, keep that in mind, too. This audience can be clearly facetious when going overboard on their criticisms. Both you know, I know and they know they&amp;#39;re fans despite what they say. Peace. :D</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/4717560935669705987/comments/default/4410822570678984979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/4717560935669705987/comments/default/4410822570678984979'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/10/in-groove-of-things.html?showComment=1319664784753#c4410822570678984979' title=''/><author><name>The Nth Degree</name><uri>http://google.com</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/10/in-groove-of-things.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-4717560935669705987' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/4717560935669705987' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1165134296'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='October 26, 2011 2:33 PM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-7667315655143921108</id><published>2011-10-26T14:21:11.099-07:00</published><updated>2011-10-26T14:21:11.099-07:00</updated><title type='text'>Yeah, Marcus, there are a few trolls and classless...</title><content type='html'>Yeah, Marcus, there are a few trolls and classless scumbags out there, but remember, they are always the 1% minority.&lt;br /&gt;&lt;br /&gt;As for the people that keep saying &amp;quot;Not getting da game cuz dis one thing!!&amp;quot; just ignore them, as well.&lt;br /&gt;&lt;br /&gt;Here&amp;#39;s why: They&amp;#39;re liars when they say that. They know they&amp;#39;re buying the game, they had their heart set on it for months. &lt;br /&gt;&lt;br /&gt;They just want to get a rise out of you, because they&amp;#39;re just being entitled brats that think that informing you of them &amp;quot;not buying&amp;quot; is the perfect way to hurt you as a company (even though they fail to realize that no company ever failed when 1 person out of 100 misses out)&lt;br /&gt;&lt;br /&gt;But even so, i&amp;#39;ve actually seen many of these same usernames over the years that flatly say &amp;quot;not buying&amp;quot;, then later pop up on forums, a week after release talking about aspects of the games they played, what they did on Universe, and so on.&lt;br /&gt;&lt;br /&gt;So believe me, these kids are just trying to get a reaction, but even they know the game is too cool not to buy. Happens every year without fail. 99% of people that even bother to ask a question, had their heart set on the game and are NOT going to reverse direction just because HBK&amp;#39;s tights aren&amp;#39;t the ones they like, or something. &lt;br /&gt;&lt;br /&gt;The whole &amp;quot;not buying&amp;quot; thing is mostly just hot air, and an attempt to hurt the feelings of guys like you because they know how hard you work, and they just wanna hate and troll, because they get a kick out of feeling superior to a community manager for a game they love and want SO MUCH that they wish they were getting to work on, or seeing a beta-build of. &lt;br /&gt;&lt;br /&gt;Because like I said, I&amp;#39;ve seen these same people pop up and later come up with some excuse like &amp;quot;Oh, my cousin bought me a copy for free so I didn&amp;#39;t have to pay&amp;quot; or &amp;quot;I found a few extra dollars, so I got it anyway, just to make fun of it&amp;quot; when they&amp;#39;re really addicted and can&amp;#39;t stop sharing their feelings.&lt;br /&gt;&lt;br /&gt;Trust me, the same people that try to get a rise out of you, 95% of the time, pre-ordered like everyone else and eagerly tore that plastic off.&lt;br /&gt;&lt;br /&gt;It&amp;#39;s just that some of the fans lack the proper social graces of having their voices heard for the improvement of the game in a respectful or meaningful way way, and just wanna get entitled and feel like they&amp;#39;ve put one over on ya. &lt;br /&gt;&lt;br /&gt;But the reason you guys sell so many copies of these games and those sales numbers come back, is because the majority of those people know quality, and those people send you tweet after tweet because they are hungry for news leading up to that day of release, or else they wouldn&amp;#39;t be around, or be asking anything.&lt;br /&gt;&lt;br /&gt;Trust me, when people don&amp;#39;t feel as if they&amp;#39;ve gotten their ever last one personal little whim, they&amp;#39;ll throw all kinds of tantrums and say all kinds of things over the internet that sound harsh or extreme, becuase they know there&amp;#39;s no way to prove that they aren&amp;#39;t buying it, anyway.&lt;br /&gt;&lt;br /&gt;WWEGames is a strong franchise for this reason. You just keep on putting in the effort, and those that see where the effort goes will support, even if they want you to think so. In their minds, it&amp;#39;s some kind of rude incentive. They forget that one attracts more bees with honey than vinegar and there&amp;#39;s a better way to get those wishlists in.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/4717560935669705987/comments/default/7667315655143921108'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/4717560935669705987/comments/default/7667315655143921108'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/10/in-groove-of-things.html?showComment=1319664071099#c7667315655143921108' title=''/><author><name>The Nth Degree</name><uri>http://google.com</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/10/in-groove-of-things.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-4717560935669705987' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/4717560935669705987' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1165134296'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='October 26, 2011 2:21 PM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-7935878384810299938</id><published>2011-10-26T10:52:31.853-07:00</published><updated>2011-10-26T10:52:31.853-07:00</updated><title type='text'>As I said at Gamingring, it&amp;#39;s nice to have you...</title><content type='html'>As I said at Gamingring, it&amp;#39;s nice to have you back and trust me, as always I will take you at your word and talk your ear off about certain game mechanics I&amp;#39;d love to see in the game because you guys have the one job I&amp;#39;d die/kill for and that&amp;#39;s making great games.  It&amp;#39;s too bad bad I&amp;#39;m more of a thinker and not the technical type.  But I&amp;#39;ll do what I can.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/4717560935669705987/comments/default/7935878384810299938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/4717560935669705987/comments/default/7935878384810299938'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/10/in-groove-of-things.html?showComment=1319651551853#c7935878384810299938' title=''/><author><name>The New Blueguy</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/10/in-groove-of-things.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-4717560935669705987' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/4717560935669705987' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-2116541924'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='October 26, 2011 10:52 AM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-512329361652586301</id><published>2011-10-26T09:44:51.665-07:00</published><updated>2011-10-26T09:44:51.665-07:00</updated><title type='text'>That guy was an idiot, as many have been at times....</title><content type='html'>That guy was an idiot, as many have been at times.  It&amp;#39;s a privilege to have the chance to speak directly with the people who create the WWE games.  I know I&amp;#39;m certainly happy you&amp;#39;re back.  I&amp;#39;m sure Tank, Cory, Bryan, and the rest of the crew are real busy finishing up WWE &amp;#39;12 and starting to work on that unannounced game they can&amp;#39;t talk about until May/June of next year. ;)  But, the community has definitely felt the drop off in conversation with the devs.  You always made sure our voices were heard.  It&amp;#39;ll be nice to know that is the case once again.  I know I&amp;#39;ve had MANY ideas that I put in the GamingRing wish list.  One thing I do hope for, though this may be rather impossible, is that if you read them and see a great idea, you would acknowledge it on the forum.  Of course, I know if you begin to do that at one place, you have to do it everywhere.  I have no idea the amount of places you visit, but I&amp;#39;m sure it&amp;#39;s many and there are 100s or even 1000s of ideas between them all.  There&amp;#39;s no way to read all of those.  But, a guy can hope right? :P  Best of luck to you at THQ!  I hope to see the game improving even more as the years go by!&lt;br /&gt;&lt;br /&gt;@MistahShowtime/Mr. Showtime</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/4717560935669705987/comments/default/512329361652586301'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/4717560935669705987/comments/default/512329361652586301'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/10/in-groove-of-things.html?showComment=1319647491665#c512329361652586301' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/10/in-groove-of-things.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-4717560935669705987' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/4717560935669705987' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-122772675'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='October 26, 2011 9:44 AM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-8767814861572810908</id><published>2011-10-26T09:31:39.391-07:00</published><updated>2011-10-26T09:31:39.391-07:00</updated><title type='text'>Your twitter timeline is by far the most entertain...</title><content type='html'>Your twitter timeline is by far the most entertaining I follow. I can&amp;#39;t believe how ridiculous some people are. Hang in there man, as a whole you (&amp;amp; the rest of the team) do a great job. &lt;br /&gt;&lt;br /&gt;Are there things I would like changed? Yep, but I understand the game isn&amp;#39;t only about me. Before telling someone to Die, take a step back and really reflect on what you are about to write. How would you feel if someone wrote that to your Mother, Father, or Child? It&amp;#39;s time to grow up bud!&lt;br /&gt;&lt;br /&gt;Marcus, Keep up the great work! I love your passion for the game and look forward to droppin Diesel with some Sweet Chin Music! Although I would have made HBK with his gloves ;-)! Peace out Brah! &lt;br /&gt;&lt;br /&gt;Cant Wait! (til Nov 22nd)</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/4717560935669705987/comments/default/8767814861572810908'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/4717560935669705987/comments/default/8767814861572810908'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/10/in-groove-of-things.html?showComment=1319646699391#c8767814861572810908' title=''/><author><name>BigTimeSethyBob</name><uri>http://twitter.com/#!/BigTimeSethyBob</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/10/in-groove-of-things.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-4717560935669705987' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/4717560935669705987' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-594215542'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='October 26, 2011 9:31 AM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-26300459284939390</id><published>2011-10-26T09:29:17.217-07:00</published><updated>2011-10-26T09:29:17.217-07:00</updated><title type='text'>Is randy savage getting announced tomorrow??  Wwe ...</title><content type='html'>Is randy savage getting announced tomorrow??  Wwe magazine already spilled the beans.  Dig it?!?!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/4717560935669705987/comments/default/26300459284939390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/4717560935669705987/comments/default/26300459284939390'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/10/in-groove-of-things.html?showComment=1319646557217#c26300459284939390' title=''/><author><name>carp24000</name><uri>http://www.blogger.com/profile/08014497553013237869</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/10/in-groove-of-things.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-4717560935669705987' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/4717560935669705987' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1880227878'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='October 26, 2011 9:29 AM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-4872411817816228698</id><published>2011-10-26T09:28:25.052-07:00</published><updated>2011-10-26T09:28:25.052-07:00</updated><title type='text'>Your efforts and thoughtfulness are appreciated.  ...</title><content type='html'>Your efforts and thoughtfulness are appreciated.  I was wondering where is the best place to post/voice an opinion about what we might want to see in future games?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/4717560935669705987/comments/default/4872411817816228698'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/4717560935669705987/comments/default/4872411817816228698'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/10/in-groove-of-things.html?showComment=1319646505052#c4872411817816228698' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/10/in-groove-of-things.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-4717560935669705987' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/4717560935669705987' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-257348483'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='October 26, 2011 9:28 AM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-7619330253580814467</id><published>2011-10-26T09:17:33.769-07:00</published><updated>2011-10-26T09:17:33.769-07:00</updated><title type='text'>LOL bro dont worry about that &amp;quot;die&amp;quot; comm...</title><content type='html'>LOL bro dont worry about that &amp;quot;die&amp;quot; comment i checked it was just a troll who tweets &amp;quot;die&amp;quot; to everything WWE like the Divas and Superstars (Including THQ employees!!!!) for some reason. Ignore the troll. Good post bro.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/4717560935669705987/comments/default/7619330253580814467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/4717560935669705987/comments/default/7619330253580814467'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/10/in-groove-of-things.html?showComment=1319645853769#c7619330253580814467' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/10/in-groove-of-things.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-4717560935669705987' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/4717560935669705987' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1943161601'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='October 26, 2011 9:17 AM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-4993571205402903546</id><published>2011-10-24T13:24:07.194-07:00</published><updated>2011-10-24T13:24:07.194-07:00</updated><title type='text'>Man, I can&amp;#39;t express how much I&amp;#39;m glad you...</title><content type='html'>Man, I can&amp;#39;t express how much I&amp;#39;m glad you are back. I&amp;#39;m an avid wrestling fan since my childhood and I&amp;#39;ve been playing all the major WWF/WWE games, from WWF Superstars to the SvR series.&lt;br /&gt;&lt;br /&gt;The upcoming WWE &amp;#39;12 seems a huge step in the right direction for the greatest wrestling game ever, and I&amp;#39;m sure a good part of that it&amp;#39;s because of the passion you put in your work, so seeing you leaving was sad.&lt;br /&gt;&lt;br /&gt;This being said, here&amp;#39;s my humble suggestions for the next installment:&lt;br /&gt;&lt;br /&gt;1) Bring in a realistic weight detection system, that not only prevent Rey Rey to lift Big Show, but also affects the power of every move (i.e. a punch from Triple HHH should be more vicious than a punch from Zack Ryder also visually speaking - there should be different selling animations)&lt;br /&gt;&lt;br /&gt;2) Speaking of selling animations, is it possible to implement something like the Euphoria engine (or the one you are currently using for physics) to have different animations every time a move is made? Something like this: http://www.youtube.com/watch?v=vkwNTzYRrE8&lt;br /&gt;&lt;br /&gt;3) A feud system in the Universe mode similar to the one in EWR/TEW (I&amp;#39;m sure you heard about those text games), with a &amp;quot;intensity bar&amp;quot; that shows how much the feud is hot and the ability to manipulate it (interrupt the feud or add more people to it)&lt;br /&gt;&lt;br /&gt;4) I know interference in CPU match is in this year, but it would be cool if that interference can start alliance/rivalries according to which wrestler we decide to help (if this feature it&amp;#39;s already in WWE 12, I&amp;#39;d be just excstatic :) )&lt;br /&gt;&lt;br /&gt;Ok, that&amp;#39;s it for now, I hope I explain myself in a decent English (it&amp;#39;s not my first language).&lt;br /&gt;&lt;br /&gt;Again, welcome back and talk to you soon!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8314865804812995361/comments/default/4993571205402903546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8314865804812995361/comments/default/4993571205402903546'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/10/ladies-and-gentlemen-hammer-is-in.html?showComment=1319487847194#c4993571205402903546' title=''/><author><name>nWo4LiFe</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/10/ladies-and-gentlemen-hammer-is-in.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-8314865804812995361' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/8314865804812995361' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-438334325'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='October 24, 2011 1:24 PM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-8419998038623105580</id><published>2011-07-01T19:51:00.957-07:00</published><updated>2011-07-01T19:51:00.957-07:00</updated><title type='text'>I just wanted to repost something that I said on t...</title><content type='html'>I just wanted to repost something that I said on the IGN board not too long ago, I think it would fit in perfectly with what&amp;#39;s being discussed currently here.&lt;br /&gt;&lt;br /&gt;I implore not just you, but everyone, to not completely waste your full judgement on the builds that they are showing off now. It&amp;#39;s not the complete game and I have full faith in THQ/Yukes that they&amp;#39;ll be able to pull off an amazing start to a new era. You mentioned the AKI game No Mercy, things that they got right, but what about the things that Smackdown got right over that game? We can&amp;#39;t just forget everything that Smackdown gave to us because AKI had some things done right in their games, there are plenty of things that have been done right in the Smackdown series as well. &lt;br /&gt;&lt;br /&gt;I don&amp;#39;t know how many people know of this, but when AKI knew they weren&amp;#39;t going to be making the WWE games any longer THQ were in a rut and didn&amp;#39;t know who to get to continue on making WWE games for them. AKI themselves were the ones that had full faith in Yukes and believed in them as a team that they&amp;#39;d be able to take the franchise to new heights and be able to make some really great games. I don&amp;#39;t think Yukes has failed in that department to be honest. To think about it, the AKI games would&amp;#39;ve gotten as stale as the Yukes games has become, great gameplay or not.&lt;br /&gt;&lt;br /&gt;The gameplay was already becoming more and more stagnant as they began to make more WCW/WWE games throughout the years. The gameplay was almost indiscernible between the WCW and WWE games that came out during their tenure with the two brands. Yukes came in and gave the series of WCW and WWE games a breath of fresh air with each game they produced for them. They continue to innovate and give the fans the things that they want in a wrestling video game. No it&amp;#39;s not perfect, but neither was AKI for how great of a series they created, it had major flaws as well.&lt;br /&gt;&lt;br /&gt;I am a firm believer in THQ/Yukes, they have impressed me time and time again year over year with their Smackdown games since inception. There has been a few disappointments down the road but Yukes are an incredible team and THQ are very good at listening and gauging what the fans want and trying their best to get it done. I believe that WWE&amp;#39;12 will impress anyone that is a true WWE fan, if there is ONE thing that Yukes ALWAYS got right over AKI was the unbelievable realism when it came to the presentation of the games that they create for the WWE. &lt;br /&gt;&lt;br /&gt;You can tell that Yukes are huge WWE fans because it shows in their work, AKI, as amazing as they were, basically took their Japanese series of wrestling games and copied and pasted WCW and WWE wrestlers and storylines over it. Yukes didn&amp;#39;t do the same with their Japan series and the WWE series, they took their time out and made it a totally different experience from their Japan counterpart, and things like that show me that Yukes are a dedicated team and they work damn hard to give fans what they want because they are fans of the product themselves.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/8419998038623105580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/8419998038623105580'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html?showComment=1309575060957#c8419998038623105580' title=''/><author><name>Rocky</name><uri>http://www.blogger.com/profile/01136620471753679169</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-8472089594241939964' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/8472089594241939964' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-27607003'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='July 1, 2011 7:51 PM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-2468166415939780707</id><published>2011-06-24T22:39:06.157-07:00</published><updated>2011-06-24T22:39:06.157-07:00</updated><title type='text'>Now that I have the time to sit down and respond t...</title><content type='html'>Now that I have the time to sit down and respond to sincethedawn, I can tell you why YOU&amp;#39;RE wrong.&lt;br /&gt;&lt;br /&gt;Firstly, No Mercy didn&amp;#39;t need gimmicky BS like story designer. It was on Nintendo 64 and competing with &amp;quot;smackdown2&amp;quot;, which was fun for an arcade wrestling game. No Mercy&amp;#39;s predecessor, Wrestlemania2000, HAD road to wrestlemania, which had a season mode entirely ripped off of by Smackdown2. Coincidence? I think not.&lt;br /&gt;The season mode in No mercy was actually based off of REAL storylines that happened at the time, from Jericho beating Triple H and getting the decision reversed on RAW, to Rock getting screwed by Vince at Wrestlemania. Of course, you must be one of those stupid WWE marks who started watching in 2005 and think Batista is the best wrestler ever. He&amp;#39;s terrible, btw.&lt;br /&gt;&lt;br /&gt;On another note, there is no 3 second delay with the controllers, you just suck. Say what you want about the animations, but the big moves actually made the ring shake. Oh, and if you missed a flying move like a Swanton bomb, you didn&amp;#39;t get right back up and brush it off. The smackdown2 animations were terrible themselves, and alot of them didnt get removed until SvR2006. The Royal Rumble? it was actually very fun, if you didn&amp;#39;t give up after one match because you can&amp;#39;t play a game that actually takes strategy.&lt;br /&gt;&lt;br /&gt;Now, here&amp;#39;s a list of things that the Yuke&amp;#39;s series &amp;quot;Borrowed&amp;quot; from no mercy 3+ years after its release:&lt;br /&gt;-Limb Damage&lt;br /&gt;-Blood&lt;br /&gt;-A normal paced 3 count&lt;br /&gt;-The ability to do ANY move through an announce table (which got removed AGAIN in 2011)&lt;br /&gt;-Moves onto weapons (which they didnt get right until 2011)&lt;br /&gt;-Climbing to the ropes for a break on a submission&lt;br /&gt;-running ground attacks&lt;br /&gt;-turnbuckle back grapples&lt;br /&gt;-tree of woe dropkick to face&lt;br /&gt;-standing on the apron&lt;br /&gt;-apron grapples + attacks + Asai Moonsaults&lt;br /&gt;-editing superstar&amp;#39;s attires (SvR2010 threadz. Alittle late guys dont you think?)&lt;br /&gt;-A currency system for unlockables&lt;br /&gt;-Irish whip to the ring post on the outside&lt;br /&gt;&lt;br /&gt;I probably left a few things out.&lt;br /&gt;&lt;br /&gt;Oh, and no mercy DID allow stat editing for superstars. I&amp;#39;ll let you slide for missing it though.. its hard to figure out how to do it with your head up your ass. Create a PPV was the booking mode in no mercy, and it worked almost exactly the way it did in Smackdown2. Also, every superstar had their own AI. Some taunted alot, some reversed more than others, and making them bleed changes the way they fight too. Far more advanced than Smackdown2, which didnt have blood. At all.&lt;br /&gt;&lt;br /&gt;One more thing, No Mercy paid homage to Japanese legends like Kenta Kobashi and Mitsuharu Misawa in its own ways. It was a game for TRUE wrestling fans, NOT just WWE/F fanboys.&lt;br /&gt;&lt;br /&gt;Thank you.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/2468166415939780707'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/2468166415939780707'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html?showComment=1308980346157#c2468166415939780707' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-8472089594241939964' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/8472089594241939964' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-286834895'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='June 24, 2011 10:39 PM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-4188476061938564587</id><published>2011-06-24T18:12:04.826-07:00</published><updated>2011-06-24T18:12:04.826-07:00</updated><title type='text'>And I&amp;#39;m the fanboy?

LOL</title><content type='html'>And I&amp;#39;m the fanboy?&lt;br /&gt;&lt;br /&gt;LOL</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/4188476061938564587'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/4188476061938564587'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html?showComment=1308964324826#c4188476061938564587' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-8472089594241939964' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/8472089594241939964' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-286834895'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='June 24, 2011 6:12 PM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-3562843774131903803</id><published>2011-06-24T17:36:50.252-07:00</published><updated>2011-06-24T17:36:50.252-07:00</updated><title type='text'>(cont)

No Mercy was never a sim. It was arcady, u...</title><content type='html'>(cont)&lt;br /&gt;&lt;br /&gt;No Mercy was never a sim. It was arcady, unresponsive, and crappy. It held very little actual replayability, not one tenth of the creation modes that SvR has, either.&lt;br /&gt;&lt;br /&gt;Did No Mercy have Story Designer? No. &lt;br /&gt;&lt;br /&gt;Did No Mercy allow stat editing for Superstars? No. &lt;br /&gt;&lt;br /&gt;Did No Mercy have Create-A-Finisher? No. &lt;br /&gt;&lt;br /&gt;Did No Mercy have a decent story mode like Road To Wrestlemania? HELL no. &lt;br /&gt;&lt;br /&gt;Did No Mercy have half of the match types that SvR has? No. &lt;br /&gt;&lt;br /&gt;Did No Mercy have Create-An-Entrance? No.&lt;br /&gt;&lt;br /&gt;Did No Mercy have any of the hotspots or ring interactivity to match what was possible on TV? No.&lt;br /&gt;&lt;br /&gt;Did No Mercy have any abilities or anything that sets Superstars apart from each other aside from what moves they have? No.&lt;br /&gt;&lt;br /&gt;Did No Mercy have an actual stamina system to speak of? No.&lt;br /&gt;&lt;br /&gt;Did No Mercy have AI balancing options? No.&lt;br /&gt;&lt;br /&gt;Did No Mercy have any stat tracking or decent booking modes whatsoever that a decent sim would have? No.&lt;br /&gt;&lt;br /&gt;I could go on and on telling the god&amp;#39;s honest truth and the straight comparative facts about the games, but you get my point: You&amp;#39;re completely, 100% factually wrong with what you say, Anon.&lt;br /&gt;&lt;br /&gt;No Mercy has NOTHING SIM-LIKE and NO SIM ASPECTS WHATSOEVER that the SvR series HAS had and HAS been improving upon for over 10 years straight. &lt;br /&gt;&lt;br /&gt;Not to mention that the Second Smackdown game to come out AFTER the N64 died off was straight up better than No Mercy ever was. Flash forward to ALL these games later and it&amp;#39;s even more obvious how far better they ALL are, then friggin&amp;#39; No Mercy.&lt;br /&gt;&lt;br /&gt;No Mercy is not a sim.&lt;br /&gt;&lt;br /&gt;It never has been.&lt;br /&gt;&lt;br /&gt;Every Smackdown vs Raw Game &amp;gt; No Mercy. True fact.&lt;br /&gt;&lt;br /&gt;Stop living in the past. It&amp;#39;s old and outdated. Wake up from your delusional sleep. It&amp;#39;s not 2000 anymore. The real world has advanced 12 years since then and so have Wrestling Games. &lt;br /&gt;&lt;br /&gt;Thank you.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/3562843774131903803'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/3562843774131903803'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html?showComment=1308962210252#c3562843774131903803' title=''/><author><name>SinceTheDawn</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-8472089594241939964' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/8472089594241939964' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-2064438419'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='June 24, 2011 5:36 PM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-109712844678542424</id><published>2011-06-24T17:36:07.978-07:00</published><updated>2011-06-24T17:36:07.978-07:00</updated><title type='text'>Oh Anon, you&amp;#39;re hilariously full of crap.

Her...</title><content type='html'>Oh Anon, you&amp;#39;re hilariously full of crap.&lt;br /&gt;&lt;br /&gt;Here&amp;#39;s the facts. No Mercy is HORRIBLY overrated. Horribly, severely overrated. Quite honestly, it&amp;#39;s not even that good of a game. At all.&lt;br /&gt;&lt;br /&gt;It&amp;#39;s held up on a ridiculous pedestal by nostalgia blinded fanboys who&amp;#39;se overblown memories of it, lets them conveniently forget how much it sucked.&lt;br /&gt;&lt;br /&gt;I bought this when it was new. I hated it then. I still do. No Mercy is NOT a Sim game. Never was. You have to be on drugs to even jokingly saw that it was. No Mercy had broken gameplay, it was frustating, the AI was dirt stupid, and everything comes down to either button mashing, or repetitive, molassis-speed grapples that are barely even effective. &lt;br /&gt;&lt;br /&gt;No Mercy is just mindless Rock-Em-Sock-Em Robots stuck on a crappy 3 second control delay that requires very little skill to actually play, but takes literally forever to do one simple thing or complete a single infuriating match.&lt;br /&gt;&lt;br /&gt;It&amp;#39;s also slow, the animations are sloggy and terrible, the physics feel like the game is taking place under water, it&amp;#39;s a frustrating button mashing mess where controls are poor and don&amp;#39;t respond, and literally every match aside from a 1-on-1 match is a boring, irritating, badly implemented match that takes 16 hours of slow wrestlers that act like they&amp;#39;re made of lead, offset by a control delay that takes hours for a sloggy match to complete. &lt;br /&gt;&lt;br /&gt;The story mode sucks, everyone&amp;#39;s dialouge is trapped in 3rd grader reading comprehension mode, makes basically no sense, characters shake and wobble around like they have Parkinsons, matches are sloggy and horrendously unresponsive, Royal Rumble is flat out unplayable, the CAW mode is extremely sub-par even for the time (Even Smackdown 2 had a superior CAW mode to No Mercy), with No Mercy&amp;#39;s ONLY saving grace is editable wrestlers and 4 alt attires. That&amp;#39;s literally it. It&amp;#39;s the ONLY reason why No Mercy fanboys remember it, because you could edit Undertaker or Kurt Angle. Whoopdedo.&lt;br /&gt;&lt;br /&gt;But even if you could make a decent CAW (that has no customization, no placeable tattoos, no customation whatsoever aside from the most basic of &amp;quot;mix and match&amp;quot; crap.. something that even WWF Attitude and Smackdown 2&amp;#39;s character creations managed to be superior at.&lt;br /&gt;&lt;br /&gt;Literally every other game at the time was a superior graphics update, too. The N64 was a pretty shoddy system in the first place, based on it&amp;#39;s inferior and already outdated Cartridge based ROM, and a terrible controller that made all of No Mercy&amp;#39;s sloppy coding, bad underwater physics, annoying and frustrating matches, crappy story mode, outdated, bad CAW, horrendous audio that sounds like a tinny 5 inch speaker buried under a foot of dirt, the awful looking Animated Gif trons, The scratchy horrible theme songs, the laughable inaccuracy of the roster at the time, and the godawful unlockables (Because everyone wants to play as Jim Ross, Linda McMahon and The Kat, right?), the list of things No Mercy failed at can go on and on and on.&lt;br /&gt;&lt;br /&gt;And here you sit, trying to say that the SvR series isn&amp;#39;t a sim, and No Mercy is, when No Mercy didn&amp;#39;t even have remotely correct Wrestler Entrances? You fail, sir, You fail.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/109712844678542424'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/109712844678542424'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html?showComment=1308962167978#c109712844678542424' title=''/><author><name>SinceTheDawn</name><uri>http://google.com</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-8472089594241939964' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/8472089594241939964' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-2064438419'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='June 24, 2011 5:36 PM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-3862754398668146906</id><published>2011-06-24T16:21:04.144-07:00</published><updated>2011-06-24T16:21:04.144-07:00</updated><title type='text'>Do NOT call SvR a wwe &amp;quot;sim&amp;quot; game. It&amp;#39...</title><content type='html'>Do NOT call SvR a wwe &amp;quot;sim&amp;quot; game. It&amp;#39;s far too sloppy to be taken as seriously. WWF No Mercy for N64 IS a sim game in every aspect. &lt;br /&gt;&lt;br /&gt;Moves flowed smoothly into one another (ex: snapmare into sleeper), Hooking the leg on pins had better effect, reversing moves resulted in momentum shifts (not stupid back and fourth minigames), and your opponent didn&amp;#39;t magically reverse a pin attempt into a low blow after getting hit by 3 pedigrees. &lt;br /&gt;&lt;br /&gt;I&amp;#39;m sorry but you have a long way to go before you can call WWE &amp;#39;12 a sim game.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/3862754398668146906'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/3862754398668146906'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html?showComment=1308957664144#c3862754398668146906' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-8472089594241939964' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/8472089594241939964' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-286834895'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='June 24, 2011 4:21 PM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-3643778774247606958</id><published>2011-06-24T14:34:15.855-07:00</published><updated>2011-06-24T14:34:15.855-07:00</updated><title type='text'>Marcus glad to see the blog...I have to show empat...</title><content type='html'>Marcus glad to see the blog...I have to show empathy to the THQ&amp;#39;s team because of a group of haters.  I understand some of it is ignorance and some of it pure excuse the term &amp;quot;jackasses&amp;quot; I know community members have been victims of haters backlash...I just brush them off and let it go.&lt;br /&gt;&lt;br /&gt;I have been making youtube videos and getting feedback does the game look the same yes...but there are updates that were much needed for the game. I&amp;#39;m one of the people who support Gameplay &amp;gt; Graphics first over anything else in a game. Will there be an issue in WWE&amp;#39;12? Yes. All games have issues and there some ideas and improvements I want seen by THQ...&lt;br /&gt;&lt;br /&gt;1. More moves added to the game...(More moves are vital to continue the games fun) The variety is key I understand its a WWE game first but more moves are needed in my honest opinion. Whether its cheaper/better to Mo-Cap vs Computer Animated (Like past games) I don&amp;#39;t know but wanted to provide options for THQ to look at.&lt;br /&gt;&lt;br /&gt;2. Adding the idea of a superstar&amp;#39;s locker room where we change HHH&amp;#39;s attire from &amp;quot;The Game&amp;quot; to &amp;quot;DX&amp;quot; to &amp;quot;Hunter Hearst Helmsly&amp;quot; same for legends and other attires. Allow options for different trunks, elbow pads, entrance attires, and carrying props tot the ring &amp;quot;sledgehammer&amp;quot;. This gives us an many options to add more to our characters from entrance attires and special moments. It also prevents people putting a wrestler in a skirt. Is this possible right away I&amp;#39;m not sure but putting an idea out there.&lt;br /&gt;&lt;br /&gt;3. Misc. Ideas - Just a few ideas I wanted to throw out to THQ and community while on my mind&lt;br /&gt;&lt;br /&gt;a.)Start-Up Match Mini-Games/After Match Attacks (Random option)&lt;br /&gt;&lt;br /&gt;b.)Running - I wish running in WWE&amp;#39;12 could be like WWE All-Stars so wrestlers would have to gather their step before changing direction would cut down on run move abuse.&lt;br /&gt;&lt;br /&gt;c.) Backstage Interaction/ Arena Interaction - I would like to see arena interaction where fighting on the stage provides different situation slamming into titantron or diving off WWE Logo on stage.&lt;br /&gt;&lt;br /&gt;d.) Turnbuckle Taunts - A small idea but very cool to taunt in a match with.&lt;br /&gt;&lt;br /&gt;e.) Weight Detection - For superstars and ability to climb ropes would be cool&lt;br /&gt;&lt;br /&gt;f.) Sound- for commentary and fan reactions&lt;br /&gt;&lt;br /&gt;g.) Reversals to Reversals - Similar to All-Stars&lt;br /&gt;&lt;br /&gt;I could go on but I&amp;#39;ll stop there I have video discussing topics like this on my &lt;br /&gt;youtube channel youtube.com/bigdaddy0207&lt;br /&gt;&lt;br /&gt;One Last Idea for &amp;quot;PR&amp;quot; what if THQ issued a &amp;quot;Timeline&amp;quot; to keep fans excited throughout the year. They could have their own calender for all announcements and interviews and we can keep looking where Marcus, Tank, Bryan, and more will be doing interviews on a THQ official website.&lt;br /&gt;&lt;br /&gt;Just my ideas would love some feedback on this. THQ thanks for the surveys and keep up the hard-work on WWE games.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/3643778774247606958'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/3643778774247606958'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html?showComment=1308951255855#c3643778774247606958' title=''/><author><name>animalz07</name><uri>http://www.youtube.com/bigdaddy0207</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-8472089594241939964' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/8472089594241939964' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-76956367'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='June 24, 2011 2:34 PM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-6804184679590861305</id><published>2011-06-24T10:53:24.955-07:00</published><updated>2011-06-24T10:53:24.955-07:00</updated><title type='text'>Totally awesome, Red Dead. Thanks for this.</title><content type='html'>Totally awesome, Red Dead. Thanks for this.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/6804184679590861305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/6804184679590861305'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html?showComment=1308938004955#c6804184679590861305' title=''/><author><name>stephensonmc</name><uri>http://www.blogger.com/profile/02229961589077745369</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_lRHb_h3k7HI/S8MuuK9MVVI/AAAAAAAAAKA/8V59GlX9Dnk/S220/n840885474_7501.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-8472089594241939964' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/8472089594241939964' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-2014179090'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='June 24, 2011 10:53 AM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-6340381497548413242</id><published>2011-06-24T10:50:44.035-07:00</published><updated>2011-06-24T10:50:44.035-07:00</updated><title type='text'>I would be willing to bet that if your forums were...</title><content type='html'>I would be willing to bet that if your forums were better organized and more fan friendly their would be even less activity on the other sites.  To me, this would be ideal.  I would much rather see one unified community where you and us occupy the same space than to have a group of fringe communities.  I would much rather you guys do official live stream game play while answering questions from fans than to see some grainy cell phone video and read someone else&amp;#39;s thoughts on a fan site. In fact, with the internet, facebook and twitter, I find it more of a nuisance to have to search for info on these sites than anything else. &lt;br /&gt;&lt;br /&gt;That is why I like this faq project idea.  That is a step in the right direction.  It is one place I can go to for answers... I don&amp;#39;t have to spend hours searching for info across multiple fan sites.  Quite frankly, the only reason those sites exist is because THQ did almost nothing to develop a community for the game on it&amp;#39;s own.  However, that has been changing over the past couple of years.  That is a very good thing. We are moving in the right direction and I would like to thank all of you for that.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/6340381497548413242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/6340381497548413242'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html?showComment=1308937844035#c6340381497548413242' title=''/><author><name>Red Dead Marshal</name><uri>http://wwe12game.tumblr.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-8472089594241939964' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/8472089594241939964' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-37858054'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='June 24, 2011 10:50 AM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-4380881571860666702</id><published>2011-06-24T10:49:55.510-07:00</published><updated>2011-06-24T10:49:55.510-07:00</updated><title type='text'>Thanks Marcus.  You know I respect your opinion. I...</title><content type='html'>Thanks Marcus.  You know I respect your opinion. I don&amp;#39;t think my expectations are quite as high as you make them out to be.  I didn&amp;#39;t mean to imply that you guys should be spending 8 hours a day answering fan questions on the message boards.  I know you have more responsibilities than just that.  I just think someone from THQ should check in on the forums once a day or once every other day, let us know what you guys are doing and maybe answer some questions posted there.  I know you guys do this, I would just like it to be more consistent.  &lt;br /&gt;&lt;br /&gt;You said, &amp;quot; Our community sites aren&amp;#39;t &amp;quot;small&amp;quot; fansites, they are places where like-minded individuals like yourself go to.&amp;quot;  Not sure I agree with that anymore.  The role of sites like that has diminished exponentially in the wake of advances in technology, both within the game and in social media.  I have noticed the the forums on fan sites (not sites like IGN) have been significantly less active over the life of SVR11 than they have been for any game in the past.  At one time, those sites played a crucial role in marketing the game and in developing a community for the game.  There were multiple reasons for this. In the past THQ didn&amp;#39;t communicate with fans.  Bryan would appear around summerslam, tell us the new features, do a few interviews up until release time and then the entire THQ staff would vanish from the face of the earth until it was time to hype the next game.  We had no choice but to gather in groups and discuss the game with each other.  It was the only way THQ could reach out to us as well. The only info we got was what thq gave to these sites and magazines.  Another reason, which may be the biggest, was that we had no way of sharing community creations with each other except by way of the internet and sites like caws.ws.  There was no way to get that Randy Savage caw you really wanted except to join one of these sites.  Now, with the advances in technology within the game, there is very little need for sites like this other than to share ideas with other creators and to preview a CAS.  I know you are active on the forums and so I know you know how far fewer people were active on this year once the game was released.  There was simply no need for the casual fan to go to a site like this anymore because of the amazing community creations feature in the game.  I can show you dozens of posts of regular caw makers who have been active on these sites for years complaining about the lack of feed back they were getting this year.  I would be willing to bet that the number of total posts for SVR11 were not a third of what they were for SVR09. Also, once you guys started communicating directly with fans through facebook and twitter, the roles these sites played were made even less important.  Why would anyone want Joe Smith to ask you a question when I can submit my question directly to you?  I can only speak for me, but I would much rather you and Tank do a semi professional sounding podcast than have to sit through 45 minutes of a bunch of goofs talking about their day at work in the mall while their kids scream in the background before getting any real info from a dev.  Sure these sites have impressive membership numbers, but those aren&amp;#39;t real numbers.  When you join a site like that, you never unjoin it.  You continue to be listed as a member there even if you never are active on the site.  They never clean their membership because it is much more advantageous for them to have 30,000 members versus the 300 that are actually active.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/4380881571860666702'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/4380881571860666702'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html?showComment=1308937795510#c4380881571860666702' title=''/><author><name>Red Dead Marshal</name><uri>http://wwe12game.tumblr.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-8472089594241939964' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/8472089594241939964' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-37858054'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='June 24, 2011 10:49 AM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-325816737770565080</id><published>2011-06-24T10:44:04.893-07:00</published><updated>2011-06-24T10:44:04.893-07:00</updated><title type='text'>Thanks drek!

Closet,

Thanks for that, and I agre...</title><content type='html'>Thanks drek!&lt;br /&gt;&lt;br /&gt;Closet,&lt;br /&gt;&lt;br /&gt;Thanks for that, and I agree with you to an extent (PR dates). Some we just don&amp;#39;t know yet b/c we&amp;#39;ve yet to nail down a method of release (which outlet gives the info, etc.).&lt;br /&gt;&lt;br /&gt;But you guys do bring up a big point that I&amp;#39;ll voice loudly.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/325816737770565080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/325816737770565080'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html?showComment=1308937444893#c325816737770565080' title=''/><author><name>stephensonmc</name><uri>http://www.blogger.com/profile/02229961589077745369</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_lRHb_h3k7HI/S8MuuK9MVVI/AAAAAAAAAKA/8V59GlX9Dnk/S220/n840885474_7501.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-8472089594241939964' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/8472089594241939964' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-2014179090'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='June 24, 2011 10:44 AM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-7196898729141235424</id><published>2011-06-24T10:24:00.813-07:00</published><updated>2011-06-24T10:24:00.813-07:00</updated><title type='text'>Marcus,

As always, thanks for your time and commi...</title><content type='html'>Marcus,&lt;br /&gt;&lt;br /&gt;As always, thanks for your time and commitment to the fanbase. I understand how frustrating it can be to be barraged by the Howler monkey type of fan. It&amp;#39;s unfortunate that those people often drown out us simple, respectful Capuchin monkeys. (Yes, I googled various types of primates for the purposes of this post. I really should focus on my day job.)&lt;br /&gt;&lt;br /&gt;Red Dead Marshal did make a point I agree with--the mystery of the PR timeline. I completely understand the rationale behind it, but I do think that the type of fan who feverishly follows development via Twitter and message boards is also the type of fan who would be better suited knowing when to expect what. It&amp;#39;s like a bunch of kids in the backseat asking &amp;quot;are we there yet?&amp;quot; and being shushed. The more they have to ask, the more they unite into a big, loud chorus of impatient little gibbons. So throw them a banana. (I do think the upcoming Q&amp;amp;A project could be that banana).&lt;br /&gt;&lt;br /&gt;I for one am very excited about WWE 12&amp;#39; and I&amp;#39;m very excited by what I&amp;#39;ve seen so far. I do feel like many of the major flaws from SvR 2011 have been addressed, and that alone could make for a much more solid game. Can&amp;#39;t wait to see what else is in store.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/7196898729141235424'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/7196898729141235424'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html?showComment=1308936240813#c7196898729141235424' title=''/><author><name>The Closet Fan</name><uri>http://theclosetfan.com</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-8472089594241939964' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/8472089594241939964' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-774347308'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='June 24, 2011 10:24 AM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-4049335576592228873</id><published>2011-06-24T10:23:01.810-07:00</published><updated>2011-06-24T10:23:01.810-07:00</updated><title type='text'>Thanks Marcus. This is SpiderMike from Twitter.Peo...</title><content type='html'>Thanks Marcus. This is SpiderMike from Twitter.People seem to think you guys have a magic wand to wave and &amp;#39;poof&amp;#39; it&amp;#39;s done. LOL I&amp;#39;d like to see them walk up to their boss and say &amp;quot;I demand to know right now the marketing schedule for August&amp;quot; They would probably get written up or fired on the spot.I WOULD like to know how many per cent of the people polled still wanted an Inferno match in the game. I think there are more important things to address(improved Tag Team AI,cage match,etc) and if people want an Inferno match so bad,offer it to them for purchase in a future DLC.&lt;br /&gt;&lt;br /&gt;Keep up the good work.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/4049335576592228873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/4049335576592228873'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html?showComment=1308936181810#c4049335576592228873' title=''/><author><name>drek manson</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-8472089594241939964' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/8472089594241939964' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1640184123'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='June 24, 2011 10:23 AM'/></entry><entry><id>tag:blogger.com,1999:blog-2431989845115058290.post-2040435549905872311</id><published>2011-06-24T08:52:38.454-07:00</published><updated>2011-06-24T08:52:38.454-07:00</updated><title type='text'>Good post, Red Dead. We&amp;#39;re not talking creatio...</title><content type='html'>Good post, Red Dead. We&amp;#39;re not talking creation modes, because we&amp;#39;re not there in the timeline (CAF). &lt;br /&gt;&lt;br /&gt;As for moves, we didn&amp;#39;t remove any options from last year. There are 24 chain grapple moves, and 4 groggy grapple moves per 3 positions in my current build. That was pre-E3. I haven&amp;#39;t said anything to you b/c it needs to be answered properly, and I don&amp;#39;t want to mistakenly say something wrong. I don&amp;#39;t know if any changes have happened b/c you also have to understand our day. I know to you, we should be on the boards day in and day out answering questions, and getting feedback -- and we do, but there are other things that fill up our day as well. &lt;br /&gt;&lt;br /&gt;1.) Meetings - sucks, but necessary&lt;br /&gt;&lt;br /&gt;2.) Website content - this stuff doesn&amp;#39;t go up automatically, it takes time to do&lt;br /&gt;&lt;br /&gt;3.) E-mail communication - this helps us communicate internally, but things also depend on two way communication, and when you depend on people who have other jobs and priorities to do, that is an issue in any corporate workplace.&lt;br /&gt;&lt;br /&gt;You keep comparing us to Madden, and while there are certain similarities, I&amp;#39;ll nix one thing right now. Team size. We have 1/3 the team size that Madden has, and that&amp;#39;s your reasoning for designers not being able to answer every question all of the time. Also, would they want to at this point? It&amp;#39;s their choice to do so, and if you think guys like Ian Cummings, Phil Frazier, etc. enjoyed the berating, think again. While they did the good deed, they are a few in an industry of thousands who put themselves out there. It&amp;#39;s not easy, but it&amp;#39;s also a choice.&lt;br /&gt;&lt;br /&gt;You can&amp;#39;t say things like &amp;quot;put out an E3 demo to the public.&amp;quot; Again, that&amp;#39;s cost that we may not necessarily have, and if we did, that&amp;#39;s not my choice to make. Our marketing teams are very passionate people who love this business (sports entertainment) at their very core. They&amp;#39;ve put together an absolutely brilliant WWE &amp;#39;12 campaign that I&amp;#39;m excited about. &lt;br /&gt;&lt;br /&gt;I get that you want to know the information that we&amp;#39;re talking about, and I want to tell you. We ARE going to tell you, it&amp;#39;s just a now vs later. We have months, we want to explain and show you in detail. Videos, etc. take time to produce. &lt;br /&gt;&lt;br /&gt;Our community leader system is no different than EA Sports. How do I know? I developed it over there, and my brother in law, Justin Dewiel has expanded it to the &amp;quot;Game Changers&amp;quot; program. (We&amp;#39;re working on ours) Our community sites aren&amp;#39;t &amp;quot;small&amp;quot; fansites, they are places where like-minded individuals like yourself go to. Like our forums, they exist to have a very different voice than our official forums. They want their opinions heard, and we want to hear them. They&amp;#39;re in place to help with the load because, in all honesty, we simply don&amp;#39;t have the time to do it all on our own. Literally no one does. &lt;br /&gt;&lt;br /&gt;We&amp;#39;re doing this FAQ now to help with what you&amp;#39;re describing. Can&amp;#39;t help that it isn&amp;#39;t when you&amp;#39;re expecting it (which is now)&lt;br /&gt;&lt;br /&gt;You have your expectations, and they&amp;#39;re warranted (much respect). This will always be an on-going process between both of our parties (development and community). You&amp;#39;re always awesome with this feedback, man. I take it to heart, and please continue with it.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/2040435549905872311'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2431989845115058290/8472089594241939964/comments/default/2040435549905872311'/><link rel='alternate' type='text/html' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html?showComment=1308930758454#c2040435549905872311' title=''/><author><name>stephensonmc</name><uri>http://www.blogger.com/profile/02229961589077745369</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_lRHb_h3k7HI/S8MuuK9MVVI/AAAAAAAAAKA/8V59GlX9Dnk/S220/n840885474_7501.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://headlocks4breakfast.blogspot.com/2011/06/history-repeating-itself.html' ref='tag:blogger.com,1999:blog-2431989845115058290.post-8472089594241939964' source='http://www.blogger.com/feeds/2431989845115058290/posts/default/8472089594241939964' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-2014179090'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.displayTime' value='June 24, 2011 8:52 AM'/></entry></feed>
