Tuesday, April 13, 2010

Back to Work and Ready to Kick the Flu's A**!

I'm back to work after a few days with the flu. It's still not completely gone, but I'll survive. While sick, I was thinking about what my workout schedule would be like once I got back. At EA, I worked out religiously because there was a gym in the office. There is NOT a gym at THQ (that needs to change), so instead, I'm going to get a membership at the OG of gyms -- Gold's Gym in Venice Beach. After I get started back up at the gym, I'm going to begin exploring pro wrestling training. One of the guys on the team trains in Anaheim with Disco Inferno, so I might try my hand at that. I'm not looking to do shows, but rather just get the experience training since I've always wanted to.

I really enjoyed both shows last night (WWE and TNA) for different reasons. I'll spare you guys why...

I'm currently at my desk fleshing out a high-level design for the FUTURE (said in sci-fi narrator voice)!!

I wanted to address something, and I couldn't have picked a better time...

I'm seeing alot of negativity towards SvR as of late on some of the various boards around the world wide web. I knew what I was getting into coming in, so I expected that. We have some extremely hardcore fans of this business, and more importantly, our game. I'd say this is a plus for us, BUT it's very important that your expectations are in check. We make a game annually, so while wishlists are important, start to think about what we've done in the past, and how realistic it is to get to something in the next installment. Once you're thinking on those terms, I think we'll see a lot more progress in the wishlists that are provided. My goal here is to teach everyone about the development process of their favorite game, and in turn, you'll become more educated (in a good way) so that our two way communication is productive for everyone! I won't ever speak for our entire team, but In my time with these guys, there's no doubt that they know what they're doing. With that said, here are a quick FYI's for all of you as we move forward:

1.) Never assume - This is one of the first things you learn in game development, and I thought it would be an ideal place for all of you as well. Never assume how things are done, unless we tell you, you don't know. It's not me standing on my soap box declaring it, it's just a fact. With that said, I'll always be honest with you, even if the answer you get isn't something you want to hear. Honesty never hurts anyone :)

2.) Constructive Criticism - I love to hear what all of you have to say about SvR, so for the sake of time (for both of us), if you have a complaint about the game, be precise in what you're talking about and offer up a solution on what you would do if you were in one of our shoes. Everyone can complain or praise, but it takes some effort to explain why.

3.) We're human - We don't sit in a death star with storm trooper helmets on, we're real people that enjoy doing this for a living. You would right? I personally read pretty much everything that's said about our game... if you've written it, I've probably seen it.

4.) Time is limited - A new game comes out every year, and I'm doing my day job. As I put myself out there, understand that I can't answer or talk with everyone. I'll do my best, but if I don't answer, don't take offense -- it's nothing personal at all! Also, please take note of what's previously been said before. If 10 people have already said that something is wrong, it's just a waste of time to read about the 11th person saying it. In the end, it benefits all of you to know what's been said already.

That's it for now, but I'll add more when I think of any. I hope this doesn't come off as snobby or cocky. I love interacting with all of you -- it's my background, and I believe that it is necessary in order to have a game that satisfies everyone.

If you have any questions at anytime, please feel free to Tweet me, or PM me on the message board you go to. My name on messageboards is always "stephensonmc"

3 comments:

  1. A lot of the negativity stems from a love of the games and just wanting them to be the best they can be so I guess that's a good thing. You can usually tell who's just flaming, and who actually wants SvR to succeed though.

    ReplyDelete
  2. Get well soon brother!

    ReplyDelete
  3. It seems like you're for real man!! :)
    Get well soon, and I wish you all the luck in making SVR 11 awesome..

    ReplyDelete