Tuesday, August 31, 2010

Apologies for my Hiatus...

Wow, it has truly been a very long time since I have updated. (blog rule #567 -- if it has been a long time, never start off your first blog update back talking about your absence) Where do I begin? Well, we're pretty much finished with SvR '11, only there are still a few touch ups that need to take place. We're very excited about the game to come out, but I'm already beginning designs on a project that you guys know, we just can't officially announce, because someone at our company doesn't know that we release a game every year....

I've seen recently, posts saying "is "Legend" difficulty going to be that reversal-fest, like last year?" My answer to you is that the CPU will reverse things, often -- that is if you're not thinking while you're playing. In SvR '11, you need to think about a few things:

1.) Who is my opponent? What are his / her ratings? Who am I using? What is my plan of attack going in?
2.) Mixture up strikes and grapples, and understand that the A.I. is smart, just like you are :)
3.) This is a game, and not a predetermined match, so if you're expecting to beat down your opponent for 3 minutes, then you should expect your opponent to beat you down for 3 minutes with no reversals (doesn't sound fun does it?)
4.) It's ok to lose, and not call it cheating -- just get 'em next time!

Anyway, this will be a short one for today, but I wanted to give you guys my Twitter account , and let you know that I will now be exclusively talking on our official SvR message boards.

I'll leave you guys with this:

1.) Roster Reveal is September 8th, on Gamespot.com
2.) Until we officially announce news, understand that I can't answer questions about news we haven't announced yet
3.) Play this SvR '11 this year on "Legend" difficulty, with reversal indicators "OFF"