Wednesday, October 26, 2011

In the Groove of Things...

Day 3 back at THQ, and I feel like I never left. Wait, scratch that, I feel a renewed sense of appreciation for what I'm doing. It's clear that I missed this while I was gone, and that I underestimated that. Life is a learning experience, but I learned that if you listen to it with a pure heart, you'll be where you belong. Things I love so far:

- Writing: I really missed this

- Twitter: I'm a force, and although Tank and Cory think they have the upper hand, no one dominates Twitter like the "People's Hammer."

- You guys: You motivate me every single day to represent you in the best way possible. It's a pleasure.


We released our DLC reveal #1 yesterday. Like always, I expected some backlash. You really can't win with these, but I never intend to. Never go into a fight expecting to win, when you already know that you can't. Not saying that this is a fight, though. Although, I'm sure that I'd like to fight that dude who told me to "die" this morning. What a moron. Have some perspective, brah!

Anyway, with the DLC there are a few things to note:

- This isn't all of the DLC that we're putting out, we're revealing more on Thursday

- Our Fan Axxess pass works much like last year's. If you bought last year's, you still have to purchase this year's though. There is no carry over

- The DLC is worked on past our final for the shipped game -- hence why they're DLC. We work with the WWE to get our roster. Our roster is comprised of Superstars/Divas and personalities we want that are current to programming, and Superstars/Divas/Legends and other personalities we want in RTWM. That's how the list is compiled

I hear all sorts of things on my twitter account (shameless @stephensonmc plug), but I can never understand the contradictions in some things that I read. For instance: "I'm not going to buy WWE '12 because of so and so not having the attire I wanted/or being on the roster." Ok...thanks for your feedback, but surely you must understand that your preference isn't going to determine what we do, right? When I say, "stand up and unite" I truly mean that. I want change just as much as you guys, but we can't do it alone. If you truly feel something with all of your heart and soul, impact others and voice your opinions together. Strength in numbers, everyone. Individuals do matter, but the reality is that we make a game for everyone. Anyway, I didn't even get to the second part that is funny about these comments. They usually say "I loved every single thing about the game until I heard that one thing." I don't mind you saying what you feel, but read what you're saying before you say it. How can I not think you're nuts? Ok, "nuts" was a harsh word. I don't think you're nuts, just not thinking clearly when you're speaking to me. Just as you analyze each word that I say, I have to do the same. After all, I'm helping you.

I got the WWE '12 build yesterday, and I'm really enjoying it. The difference really is phenomenal from last year to this year. Even the difference from when I left to now is incredible. I do want to answer all of the detailed questions you guys have, but I'm also trying to figure out an efficient way to do that. I need to have the time to do my daily duties, and answer as many Q's as I can. I hate that the FAQ dropped off after I left, because I fear that there is too much to catch-up on, but I guess that's just as much my fault as anyone's. I'm exploring a few ways (other than Twitter), for you guys to speak directly to me. I'll have more on that later.

For now, I'm just getting into the groove again, and I hope that you can be patient along with me, while I reset myself in this wild and crazy world that I love so much.

Monday, October 24, 2011

LADIES AND GENTLEMEN, “THE HAMMER” IS IN THE BUILDING.

NOTE: This is resurfaced from my first blog at our WWEgames website. This will be the only blog that I resurface. The rest of the blogs here will be about me, and making our games better. Personal conversations with all of you.

For starters, damn I missed all of you. It feels like it’s been forever since I’ve been here, but in reality, it’s only been two months. Now, I’ve learned that when you love something as much as I love this, two months can feel like two years, and that’s what happened here. Before the countdown, follow me on Twitter. Why? Because I'm awesome, and can help you. (Twitter: @stephensonmc) Now, begin the countdown...




Last August, I left WWE Games to pursue another opportunity. It was very hard for me, as I left knowing that a piece of me was dying. A big piece. The WWE and games had been engrained in the fabric of my DNA since birth practically, and was mostly responsible for my career. I knew that when I left it would hurt, but I couldn’t have predicted the overwhelming response from you guys. Your reaction to my departure caught me off guard, and I instantly felt guilty for letting all of you guys down. Including those internally who counted on me to be there alongside them. With that said, that’s not the reason why I’m coming back (well, maybe a small part).


For those of you who don’t know me, my name is Marcus Stephenson, and I was a Designer and Community Manager on WWE Games. Most recently, as a Community Manager, I partnered with THQ_Tank to form the most electrifying tag team in this business. We’ll no doubt pickup right where we left off, but to keep this in line with WWE ’12, we’re taking things over the top (one of my favorite movies, by the way), and making it all BIGGER, BADDER, and BETTER (sorry for the cheese)!


What does this mean, though? More than ever, your feedback will be directly impacting the development of future WWE Games. I’ll personally be assisting the design team with development going forward, and that can only mean good things for all of you. There’s no doubt that the design team listens to what you’re saying before making decisions on the games, but we want to take that to another level. We believe that WWE ’12 is a reflection of what you guys want. That can only get better. Know that when you’re talking to me, you’re talking to a Community Manager who is engrained in the design. That’s the way we’re doing things here at THQ. Community matters here, and I don’t mean to butter all of you up, but think of my return as a prime example of what THQ_Tank, Cory, and the rest of the staff here think about all of you. We have the most passionate fans in the world, and we’re using that asset to our advantage.


Now, it’s time to do your part. I’m not saying that you haven’t been already, but like I said, we want to do things “BBB” going forward. You know where we are: @stephensonmc, @THQ_Tank, @RealCoryLedesma. If you have feedback, we want to hear it. Sure, we’ll be on our official forums regularly (CLICK HERE FOR OUR OFFICIAL FORUMS), but if you want answers quickly, our Twitter accounts are up throughout the day, so hit us up there!


Thanks for the warm welcome, everyone. I know I made the right choice in coming back. Cory, thanks for bugging me on Twitter about the WNBA. Tank, we need to come up with a finisher for some of these fools who get out of line.


It’s clobberin’ time!


- Marcus “The Hammer” Stephenson (@stephensonmc)