Tuesday, August 31, 2010

Apologies for my Hiatus...

Wow, it has truly been a very long time since I have updated. (blog rule #567 -- if it has been a long time, never start off your first blog update back talking about your absence) Where do I begin? Well, we're pretty much finished with SvR '11, only there are still a few touch ups that need to take place. We're very excited about the game to come out, but I'm already beginning designs on a project that you guys know, we just can't officially announce, because someone at our company doesn't know that we release a game every year....

I've seen recently, posts saying "is "Legend" difficulty going to be that reversal-fest, like last year?" My answer to you is that the CPU will reverse things, often -- that is if you're not thinking while you're playing. In SvR '11, you need to think about a few things:

1.) Who is my opponent? What are his / her ratings? Who am I using? What is my plan of attack going in?
2.) Mixture up strikes and grapples, and understand that the A.I. is smart, just like you are :)
3.) This is a game, and not a predetermined match, so if you're expecting to beat down your opponent for 3 minutes, then you should expect your opponent to beat you down for 3 minutes with no reversals (doesn't sound fun does it?)
4.) It's ok to lose, and not call it cheating -- just get 'em next time!

Anyway, this will be a short one for today, but I wanted to give you guys my Twitter account , and let you know that I will now be exclusively talking on our official SvR message boards.

I'll leave you guys with this:

1.) Roster Reveal is September 8th, on Gamespot.com
2.) Until we officially announce news, understand that I can't answer questions about news we haven't announced yet
3.) Play this SvR '11 this year on "Legend" difficulty, with reversal indicators "OFF"


  1. Nice to have you back blogging again buddy.

  2. I'd definitely be playing in Legend this year. Can't wait to try out all the new things SVR2011 has to offer. Also glad the Divas can participate in most of the matches this year, this is going to lead to a lot of interesting matches Diva wise. :D

  3. Cool to have a level headed THQ employee contributing to the lead up to release...

    I know there's a lot you can't answer but we appreciate you taking the time to be involved.

    One thing I would advise for next years hype is to release small chunks of info gradually rather than leave weeks between. As someone who buys the game every year I can say that the secrecy tends to wear us out and we lose interest before the game comes out.

    Release a roster member daily from early on...on some days release a feature instead...maybe a throw in a match here and there.

    Anyhow, much appreciated!

    Lost Marble Media