The days are going by like a blur, and I can't seem to figure out what day it is most of the time. Is it bad to coordinate your days around wrestling and TV shows? For example, I know today is Thursday because Jersey Shore is on. I guess anyway you can keep a personal calendar in your head, it's a good thing.
I had a pretty late night yesterday finishing up a "Creative Brief" for an exciting feature in "that game you all know is coming out with a 1 and a 2 in the title, but we can't announce yet." For those who don't understand what a creative brief is, it is a high-level design. At the beginning of a production cycle, designers start with a creative brief of a feature they would like to put in the game, in order to get estimates from the engineering team (the guys who physically CODE the game). Estimates are how many "days" a feature will take them to complete. This is a very difficult process because you usually start from a "pie in the sky" feature, and it gets scaled down more and more because of time, money, and capacity.
As if that isn't bad enough for a designer, we sometimes tend to get attached to what we're doing, and it is usually very difficult to let go of things you think are necessary for the feature, but in reality, you could actually live without. Designers suffer from having "blinders" on most of the time. Regardless, this is the MOST exciting time for me because I get to use all of my creative energy in putting together something from scratch.
Jon Durr (fellow SvR designer) had his first day on the official SvR message boards yesterday. I think he did an excellent job, as he's been extremely eager to talk to the fans this entire year. I'm grateful for getting to work for a company that lets us be us.
I made a mistake yesterday. I'm getting about 3274903217490371098 questions a minute about the game (keep them coming), but a lot of them are the same questions, asked in completely different ways. I do get confused sometimes, and I did yesterday. I was asked if WWE Universe had co-op. To me, "co-op" is an online feature, and "multiplayer" is a home console feature. I misunderstood, and said "nope." This caused a little bit of an uproar in the community, because they all thought that you couldn't play with more than one player, on the same console, in WWE Universe. Rest assured, you can, there just isn't an online co-op for WWE Universe. Again, apologies for the mistake.
I'm now getting a lot of very detailed questions. I'm not having to pull up the game and check to make sure things are in / not in, so it may take a big longer to get to your questions than previously. Just feel free to keep reminding me, I won't mind. Please know that I may mess up again, so I apologize in advance for that.
Let me clarify my statement about "Legend" difficulty with reversal indicators off. This year, the A.I. does attack you. I was playing a match against Big Show the other day, and he had me on the ground, taunted, picked me up for a choke slam, different taunt, and as I got up (he decided to wait -- which I thought was cool), he knocked me out (finishing punch), and my jaw dropped. Big Show worked me, and I couldn't do anything about it. Reversals do happen at a much more frequent rate than they would on lower difficulties, but it is extremely important to vary your tactics. If you have a grounded superstar, don't go to the top rope all of the time. Stay grounded, and vary your strikes and grapples, using the corners, irish whips, and out of the ring to your advantage. If you spam the strike buttons, they'll reverse you after a while. If you are repeatedly using ground grapples (submissions), and the same grapples over again, they'll start to get what you're doing, and reverse you.
I repeat, the A.I. is very aggressive, and you have to adapt to what they're doing to you this year. But reversals are a big part of it, so make sure you're capitalizing on this, and the match will really flow in a realistic way. This is a way to make our game competitive (combined with aggressive A.I.). Obviously, we know that a real-life match is predetermined, so you see key spots (moves), 3 minute beatdown, reverse, three minute beatdown in a given match. Would that make sense for a video game? In my opinion, I don't think so. We don't know the outcome of a match, and if you're expecting to win all of the time, play on easy. With that said, if you want to beat your opponent down mercifully for 3 minutes, than you should expect to get the same punishment from the A.I. Would that be much fun? I personally don't think so.
I'll be on the UncleGamer Radio show tomorrow (recording I think), so make sure to check that one out. I thank all of you for your continued support in what we're doing. This time YOU are making an actual difference, and I hope you all start to realize that this is a journey, not a one year thing. That's what the annual title business is all about. Hope on board guys!