I really enjoyed being on the CAWs.ws podcast last night. For those of you who missed it, you can listen to it here.
I must say, I often found myself distracted during the podcast because I was always looking at the live chat that CAWs.ws hosted during the show. I kept losing my train of thought because of it. Next time, I won't look at the chat :)
I felt pretty awful last night because I know you guys want a ton of new info, and I couldn't say anything. Let me just clear up why...
We, as designers, are responsible for one thing only -- designing the game. What I'm doing now, and last night (podcast) is not in my job description. I choose to do it because I love it, and believe that it will only lead to good things (the game we all want). Now, I know that by me putting myself out there to you, I'm expected to know everything. I truly apologize that I don't, and constantly have to double-check. The thing is, I'm fairly certain of things when I'm asked, but because I know that news spreads like wildfire with this game, I second-guess everything that I say. Please be patient with me. We will release every detail that you guys want to know, but it will take time.
We have a PR department. If you guys don't know what that is, they come up with our messaging to the press, and our "reveal strategy" for the game. We, as a company, MUST follow this timeline. So when I say "no comment," it's because I'm not saying no, or yes...I'm saying that you'll find out soon. I'm not here to piss you guys off, if I am, let me know.
In order for me to do this, it HAS to be a two way street. I will not talk at you, and I expect you guys not to talk AT me. If we all have the same goal in mind (to make the best wrestling game), then the discussions can continue. I know you want information, but frankly, tough -- you'll get it soon, and honestly, we're just talking a matter of days here so be patient please.
Gone are the days of no one from THQ talking with you guys. We don't have to do it, but we are and I'm loving it. When we say "no comment" take that as your answer and wait...we're not doing "PR speak," we're not "brushing your question aside," we're just doing our job. I really don't know how to say this any other way -- if you still can't understand, then oh well I guess.
I'm on the GamingRing.com GR8 podcast this week, and we have more Superstars to reveal on our website (this week). I hope you guys are liking what you're seeing, and thanks for all of the "little detail" suggestions yesterday. I know it's become a cliche when I say "I'll write it down," and I did "write them down." Would you rather I didn't write anything down? ;)
The sooner you guys realize that we're making a game every year and things fall off because of time or budget (which are the ONLY two reasons things get cut), the better the communication will be for everyone who is interested in helping us make great wrestling games.
*steps off soap box*